Mechwarrior Rpg Handbook Of Texas

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Dinges RATTLESNAKE SPRINGS, BATTLE OF. On August 6, 1880, forty miles north of the site of present Van Horn, black soldiers of the and a detachment of the fought in the climactic engagement of the Apache leader's incursion into West Texas. Since leaving the Mescalero Reservation near Fort Stanton, New Mexico, the previous August, the Apaches had raided back and forth across the international boundary, pillaging settlements in Chihuahua and New Mexico and causing alarm in the remote reaches of Texas. In late July 1880 Victorio and 125 to 150 of his followers crossed the Rio Grande, intending either to return to the vicinity of their former reservation or to find refuge in the rugged on the Texas-New Mexico border.

Col., commanding the Tenth Cavalry and the District of the Pecos, decided not to pursue Victorio, but rather stationed troops at strategic waterholes and crossings, knowing that the Indians could not pass through the dry without water. On July 30 he repulsed the band at the, south of the site of present Sierra Blanca. Victorio withdrew into Mexico to regroup, but soon reappeared north of the river. On August 3 Cpl. Asa Weaver of Company H, Tenth Cavalry, and a small detail of soldiers and scouts skirmished with the Indians near Alamo Springs between the Eagle and Van Horn mountains. That evening Grierson marched northeast from Eagle Springs to intercept the Apaches near Van Horn's Wells. Learning that Victorio had veered off to the northwest, at 3 A.M.

On August 5 Grierson broke camp ten miles southeast of the wells and set out in pursuit with five companies of the Tenth Cavalry, numbering 170 officers and men. Gilmore and twenty-five men of Company H, Twenty-fourth Infantry, remained behind to protect the supply train. Screened by mountains on the west, the cavalry paralleled the Indians' line of march, covering sixty-five miles in less than twenty-one hours. Around midnight the troopers arrived at Rattlesnake Springs, in the broad valley that separates the Sierra Diablo on the west and the Delaware and Apache mountains on the east. Remarkably, the cavalrymen had outmarched their fast-moving foe.

Colonel Grierson, accompanied by his seventeen-year-old son, Robert, aide-de-camp Lt. Beck, surgeon B.

Mechwarrior Rpg Handbook Of Texas

Kingsley, two ambulances, and a wagon, caught up with his command at 3:30 A.M. On August 6 and set up camp at the spring. Evidently Grierson took no direct part in the subsequent engagement.

The fight on August 6 unfolded haphazardly. Nicholas Nolan's Company A scouted the passes through the mountains, Capt.

Charles Viele positioned companies C and G in Rattlesnake Canyon guarding the approaches to the spring. At two o'clock in the afternoon, his men opened fire at a distance and halted the cautious advance of Victorio's warriors. The Indians reorganized and were working their way around the soldiers, when Capt. Carpenter appeared on the scene with companies H and B and drove them back into the hills and arroyos. Captain Gilmore and the supply train rounded a point of mountains to the southeast. A small party of Indians attacked the wagons, but quickly withdrew under fire from the infantry and cavalry escort. An attempt to scatter the soldiers' packmules near the springs likewise failed, and Victorio retreated into the mountains.

Wesley Hardy of Company H, Tenth Cavalry, was reported missing in the engagement, and some sources reported that possibly three other troops were killed. Reports on Indian losses varied from four killed to up to thirty casualties for the combined fight at Tinaja and Rattlesnake Springs. Although scarcely more than a skirmish, the fight at Rattlesnake Springs was important in convincing Victorio to abandon the Trans-Pecos.

On August 7 Capt. Lebo reported to Grierson that four days earlier his Company K had located and destroyed the Indians' supply camp in the Sierra Diablo. Twice defeated, hungry, and denied access to water holes, Victorio abandoned his effort to return to New Mexico and fled back across the Rio Grande. On October 15 Mexican forces killed him in the Tres Castillos Mountains. Tweet. Victorio's death ended the Indian threat to West Texas.

Image Use Disclaimer All copyrighted materials included within the Handbook of Texas Online are in accordance with Title 17 U.S.C. Section 107 related to Copyright and “Fair Use” for Non-Profit educational institutions, which permits the Texas State Historical Association (TSHA), to utilize copyrighted materials to further scholarship, education, and inform the public.

The TSHA makes every effort to conform to the principles of fair use and to comply with copyright law. For more information go to: If you wish to use copyrighted material from this site for purposes of your own that go beyond fair use, you must obtain permission from the copyright owner. Citation The following, adapted from the Chicago Manual of Style, 15th edition, is the preferred citation for this article. Handbook of Texas Online, Bruce J. Dinges, 'Rattlesnake Springs, Battle Of,' accessed February 16, 2018,. Uploaded on June 15, 2010. Published by the Texas State Historical Association.

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Setting Sourcebooks The free PDF provides a taste of the Great Houses of the Inner Sphere, while touching upon the other myriad factions such as The Clans, Periphery, and mercenaries. Each faction represents a fully fleshed-out star-spanning realm, with its own history, cultural identity, fighting style and so on. The following sourcebooks expand those faction settings in various ways. From the Handbooks that provide an in-depth look at each faction’s history and culture, to Masters And Minions: The StarCorps Dossiers that provides an overview of the most influential personalities (along with a brief overview on the current state) of a given faction during the Jihad Era: each helps bring the universe alive, immersing players into the BattleTech gaming experience. It is the year 3145. Only thirteen years have passed since Gray Monday—the day that most of humanity’s interstellar communications grid suddenly and mysteriously collapsed. Plunged into darkness and fearing the worst, the leaders and armies of the Inner Sphere scrambled to act, some fearing the approach of invaders, others seeking to exploit the chaos.

Now, armies are on the march, war has erupted on every front, and the Republic of the Sphere—once a sign of mankind’s hope for a brighter future—has retreated behind its fortress walls to prepare for the inevitable. Field Manual: 3145 updates the military and political state of the Inner Sphere as it stands in the year 3145. This report includes a brief history and overview of recent developments in the BattleTech universe, as well as current TO&Es for the major ’Mech forces and mercenary commands employed by the realms and Clans of the Dark Age Inner Sphere. Special era-specific rules are also included, enabling players to create characters and forces for use in campaigns set in and after this critical point in BattleTech history. EBook Availability Field Manual: 3145 is available from the following eBook/PDF vendors:. Unable to find the book at your local game store?

Order direct:. Touring the Stars It’s a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it.

Take a tour of the stars humanity now calls home, experience awesome new worlds, immerse yourself in the local civilization, and prepare to do battle in exotic locales. The victim of a devastating cosmic impact and war, Manassas is still one of the Inner Sphere’s safest planets, except for the so-called 'Dead Zones' dotting the world. In Touring the Stars: Manassas, players will learn about the famed Manassas Run, an annual world-spanning treasure hunt for valuable LosTech where anything goes and the prize of becoming Run Champion is all that matters.

Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it.

Take a tour of the stars humanity now calls home, experience awesome new worlds, immerse yourself in the local civilization, and prepare to do battle in exotic locales. EBook Availability Touring the Stars: Manassas is available from the following eBook/PDF vendors:. It was the middle of the twenty-eighth century.

Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most advanced technologies in BattleMech and aerospace design, and the finest, most disciplined training regimens in known space, the SLDF was the invincible might that kept the feuding Houses of the Inner Sphere in line. Field Manual: SLDF describes the single greatest military force the Inner Sphere has ever seen: the Star League Defense Force. Including a brief history and overview of the SLDF, its formation, organization, and training programs, this book provides the most detailed look ever at the army that protected the Inner Sphere before the treachery of Stefan Amaris and the Succession Wars that soon followed. Special rules are also included, enabling players to create Star League forces for use in campaigns set in one of BattleTech’s most storied eras. EBook Availability Field Manual: SLDF is available from the following eBook/PDF vendors:.

Unable to find the book at your local game store? Order direct:. The year is 3085. In the wake of the Jihad, a new realm—the Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has finally passed, few believe they have seen the last of war.

As the combined realms and Clans of the Inner Sphere struggle to rebuild, a new balance of power has begun to emerge. Field Manual: 3085 updates the military and political state of the Inner Sphere in the years following the end of the Jihad and the formation of the Republic of the Sphere. This report includes a brief history and overview of recent developments in the BattleTech universe (including the formation and organization of the Republic of the Sphere), as well as current TO&Es for all of the major ’Mech and mercenary commands employed by the realms and Clans of the post-Jihad Inner Sphere. Special rules are also included, enabling players to create characters and forces for use in campaigns set in and after this critical point in BattleTech history.

EBook Availability Field Manual: 3085 is available from the following eBook/PDF vendors:. Unable to find the book at your local game store? Order direct:.

Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark? As one of the most powerful interstellar corporations in the Inner Sphere—with satellite plants in every House—such questions are imperative for StarCorps Industries. In the tumultuous time of the Jihad, as power brokers fall and new personalities rise to prominence, the answers to such questions can mean the difference between a fat in-the-black account and operations in the red. And no corporation, much less one as powerful and far reaching as StarCorps Industries, treats failure well.

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Masters and Minions: The StarCorps Dossiers is a sourcebook from the perspective of StarCorps Industries, compiled from dozens of sources by an army of administrators, all with an eye towards furthering StarCorps markets and interest. Masters and Minions is a complete who’s-who of the BattleTech universe, with well over a hundred personalities detailed. Short overviews of all the major and most minor factions of the Inner Sphere are also included, briefly covering such details as their most notable factories, planets and military forces.

EBook Availability Masters and Minions: The StarCorps Dossiers is available from the following eBook/PDF vendors:. Unable to find the book at your local game store? Order direct:. Assailed for centuries by enemies on every side, House Liao’s Capellan Confederation faced its own oblivion time and again. Now, nearly forty years since the realm teetered on the very brink of collapse, the Confederation has returned, reclaiming the pride and unity lost when the armies of Steiner and Davion rolled across their worlds to shatter them. Led by the crafty and charismatic Sun-Tzu Liao, and embracing the spirit of Xin Sheng—rebirth—House Liao once again has become a political and military power to be reckoned with, defying those who would see them fail, and deadly to all who oppose them. Handbook: House Liao compiles the history, politics, and cultures of the Inner Sphere’s smallest—and perhaps least understood—Great House.

This sourcebook also includes game rules for use with, and, including new support vehicles, equipment, creatures, and more! Handbook: House Liao continues the faction-based Handbook series that updates the political, economic, and historical details of the major realms in the BattleTech universe. EBook Availability Handbook: House Liao is available from the following eBook/PDF vendors:. Unable to find the book at your local game store?

Order direct:. The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty years to subjugate them during the forming of the first Star League half millennia ago. Magistracy of Canopus, Taurian Concordat, Marian Hegemony, Outworlds Alliance and Circinus Federation. Each is a unique star-spanning empire whose hardy-people have carved out their freedom with bare hands: an identity they will not give up without a fight.

Even the Great Houses have begun to learn that underestimating these Periphery States is dangerous indeed. Handbook: Major Periphery States collates the essential history, politics and culture of the Major Periphery States into a single volume. More than a mere sourcebook, Handbook: Major Periphery States provides rules for both and game play, including new support vehicles, creatures and more! EBook Availability Handbook: Major Periphery States is available from the following eBook/PDF vendors:. Unable to find the book at your local game store? Order direct:.

BattleTech is a science-fiction “space opera”: a factional, militarized universe set in the thirty-first century, a future where humanity has spread to the stars and spawned titanic interstellar empires, each nation controlling hundreds of worlds across a region of space stretching a thousand light years and beyond. Initially published over thirty years ago as a tabletop board game, BattleTech has gone on to become one of the gaming industry’s most important and longest-lasting science-fiction universes. Be sure to check out the latest and the page for the newest BattleTech products. Author Victor Milan passed away Feb.

13 in Albuquerque, N.M. Following a short battle with cancer, his friends and fellow writers confirmed.

Milan is best remembered by BattleTech fans as the author of three novels featuring the Camacho’s Caballeros mercenary unit, “Close Quarters,” “Hearts of Chaos,” and “Black Dragon” as well as a BattleCorps short story, “Callie’s Call.” He also penned a pair of Mechwarrior: Dark Age novels, “Flight of the Falcon” and “A Rending of Falcons.” 'News of Vic's passing really made my head spin this morning,' BattleTech Line Developer Brent Evans said. 'Victor was BattleTech family, and I always felt his contributions to the universe were huge. He had a way of bringing characters and conflicts to life that really resonated with the reader. I loved the variety of the Caballeros, the savagery of the Falcon books, and the voices he crafted for all those wonderfully flawed characters. In a universe of titans, he was one of the greats.' BattleTech Fiction Director John Helfers likewise praised Milan’s contributions to BattleTech, adding that plans are developing to release Milan’s partially-completed final BattleTech novel, the previously announced “Case White.” “When we relaunched the BattleTech fiction line, there were only a few names on my list for previous authors I wanted to bring back into the fold,” Helfers said. 'Victor’s was near the very top.

Although I knew him primarily through other IPs, the palpable fan reaction to the announcement of his return to BT fiction made me realize that we were doing something very special with him, and his excitement at revisiting the BT universe was just as great. “Sadly, Victor passed away before he could finish his take on ‘Case White,’ which I’m sure would have been incredible. We have a partial manuscript in hand, however, and after a re-evaluation of the situation, I plan to take steps to have it completed by another author so we can bring Victor’s last BattleTech story to the fans.

I just wish I could have helped him shepherd the rest of the novel to completion. And unfortunately, we will also have no more BattleTech stories from one of the true masters of the BT universe.

A prolific author with approximately 100 novels and numerous short stories to his name, he won the Prometheus Award in 1986 for “Cybernetic Samurai,” and was a central contributor to the long-running “Wild Cards” shared universe. More recently, he gained recognition for his series “The Dinosaur Lords.' A Twitter post by James S.A.

Corey, the pen name of 'The Expanse' writers Ty Franck and Daniel Abraham, attributed Milan’s death to a “short but tough fight with cancer.” In a blog post, George R.R. Martin remembered Milan’s “warmth, his wit, and his talent,” and credited him with being a key force in the creation of “Wild Cards.” “In a sense he was the father of Wild Cards,” Martin wrote. “It was Vic who gave me the Superworld game as a birthday present back in 1983, and it was those long long nights of playing Superworld that eventually inspired me to start Wild Cards.

Vic was an integral part of the series right from the very start, and the characters he created were among our most popular.” Catalyst Game Labs joins BattleTech fans worldwide in sending condolences to Victor’s family, friends, and loved ones.