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It's interesting to note that no other letter in the common pronunciation key rhymes with 'zed', while 'B', 'C', 'D', 'E', 'G', 'P', 'T', and 'V' all rhyme with 'zee'. 'Z' (zed) has a half-rhyme (or vowel rhyme) with 'M', which when recited using iambic heptameter, with a missed soft beat at the beginning so the letter A has the first heavy beat on it, and when pronouncing 'W', no beat is allocated on the schwa in the middle, this half rhyme becomes evident, and may reminds one slightly of old english rhymi.
Forget the 'mantras', I'm not trying to justify piracy - I'm talking law. By law copyright infringement is a crime unrelated to theft, only the major publishers are busy trying to blur the line.
But they'd probably be dissapointed if they managed it - after all something can only be stolen from you once. I quite agree that artists deserve to be compensated for their work if they can manage it, but if you're going to call copyright infringement theft, then you should call imprisonment murder - afte. Because they are only giving it away for free for a limited time.
It's a promotion for the software. They aren't actually making the software freely available in general. The alternative would require that they prepare a special version of the software that doesn't come with the DRM solely for the promotional period. Which because of how short it is, it probably wouldn't be worthwhile. Not that I agree with bundling this software with their game.
I remember having it on my system once with some. Given that this is EA we are talking about, I can definitely believe that they'd somehow manage to be paranoid about 'piracy' of a game they are giving away. However, since it's also an older game(pre 'Origin' store/client/pox-on-humanity and originally distributed largely on retail disks) and being given away it would be unsurprising if as little effort as possible was put into modifications for the new distribution.
Does anybody know how deeply baked-in SecuROM has to be? Would the developer/publisher have a 'clean' version that is then put through some sort of SecuROM conversion step, or would you have to go further back, and deeper, into the development process to cleanly rip it out?
I'm baffled at why including it would be worth much (especially if the license agreement involves any sort of volume-based payment, which would likely wipe out any minor benefits in audience tracking); but if it is sufficiently difficult to rip out then it would be understandable why EA wouldn't bother doing so(aside from just being evil). Would the developer/publisher have a 'clean' version that is then put through some sort of SecuROM conversion step, or would you have to go further back, and deeper, into the development process to cleanly rip it out? It's enough of a pain in the ass that it's not worth doing another build without SecuROM, especially since they'd also need to do another QA cycle to make sure they didn't break it for paid customers. It's far easier to just distribute the last version as-is and generating extra keys to hand o.
Genuine question. What does SecuROM actually do to your system and what are the implications? The wikipedia article, beyond a floating comment that SecuROM isn't uninstalled when the game is uninstalled, is basically silent on this. In fact, let's break it down into a series of further questions? - Does SecuROM cause security vulnerabilities on PCs on which it is installed?
- Does SecuROM prevent applications - other than pirated copies of the game it is supposed to 'protect' - from functioning on PCs on which it is installed? - Does SecuROM create any kind of 'always on' background process that consumes resources and potentially reduces performance on PCs on which it is installed? If the answer to any of the above is 'yes' then obviously there is a fairly major problem here.
If the answer to all of the above is 'no', then I'm not quite sure what people are getting upset about given that we are talking about a free game (SecuROM being bundled with paid-for games is another issue entirely). And to emphasise, I genuinely don't know the answers to the above and can't work them out from the links in TFA.
Does SecuROM cause security vulnerabilities on PCs on which it is installed? Adding a method to hide processes running on your system may be considered a security vulnerability. Such systems are usually used only by malware and legitimate software should NOT use any technology to counter the work of anti-virus software. Either your antivirus is weakend (which should be considered a security vulnerability) or 'real' malware might also hide under the 'invisibility cloak' set up by SecuROM to hide itself. SecuROm may not be a security threat in itself, but it uses typical malware patterns and generally weakens your system security. Does SecuROM prevent applications - other than pirated copies of the game it is supposed to 'protect' - from functioning on PCs on which it is installed?
OK, I'm recounting a user report on forum from years ago from the back of my memory here, so take this paragraph with a grain of salt: (may have been a similar copy protection system, if not exactly SecuROM) I remember a user reporting a broken DVD writer. He bought a new one and replaced the 'malfunctioning' drive only to find out that the new drive was also 'broken'. Turned out it was a DRM system that blocked the DVD writer and that user threw away a perfectly functioning DVD writer. Actual monetary damage here. Does SecuROM create any kind of 'always on' background process that consumes resources and potentially reduces performance on PCs on which it is installed? If it is not uninstalled with the software, it permanently eats up ressources that can't be reclaimed by the legitimate owner by uninstalling, as it is hiding itself from the computers software/process management system.
(see 'rootKit' in #1) As it is hidden, there is no indication that any problem showing up years after the deinstallation of a computer game (#2) might still be connected to a residual software component (read: garbage) from a casual game from a few years ago. If the answer to any of the above is 'yes' then obviously there is a fairly major problem here.
If the answer to all of the above is 'no', then I'm not quite sure what people are getting upset about given that we are talking about a free game (SecuROM being bundled with paid-for games is another issue entirely). ESPESCIALLY for free games. Why add copy protection to free stuff anyway?
It's free to begin with! No one needs or wants to 'pirate' it.
Unless of course you need a 'pirated' copy of the game to keep the negative SecuROM effects from your system. ESPESCIALLY for free games. Why add copy protection to free stuff anyway? It's free to begin with!
No one needs or wants to 'pirate' it. Unless of course you need a 'pirated' copy of the game to keep the negative SecuROM effects from your system. Because everyone and their mother didn't pay attention to what actually happened. EA provides The Sims 2 through Origin at a cost.
They are currently giving copies of the game away, through Origin, if you use a redemption code which is only valid through July 31st. After that date, you will have to go back to paying for the game if you want to acquire it.
You could also acquire the game right now without the redemption code, you'll just have to pay for it. So the game isn't permanently free, it's temporarily free, and it's using the exact same distribution method and version that the not-free version of The Sims 2 uses. OK, I'm recounting a user report on forum from years ago from the back of my memory here, so take this paragraph with a grain of salt: (may have been a similar copy protection system, if not exactly SecuROM) I remember a user reporting a broken DVD writer.
He bought a new one and replaced the 'malfunctioning' drive only to find out that the new drive was also 'broken'. Turned out it was a DRM system that blocked the DVD writer and that user threw away a perfectly functioning DVD writer. Actual monetary damage here. This may have been me on /.
A few years ago, but it was with StarForce rather then SecuRom. PC started running like crap after installing X3, so I decided to backup my music, photos and game files onto DVD. Every one failed. After much searching I found a website with an answer - a StarForce remover. Used that and my DVD started working again. Also my PC started running normally again.
I have never bought a game with this kind of intrusive DRM since. The only way to get the message across is stop giving the. ESPESCIALLY for free games. Why add copy protection to free stuff anyway?
It's free to begin with! No one needs or wants to 'pirate' it. Unless of course you need a 'pirated' copy of the game to keep the negative SecuROM effects from your system. This is the difference between 'free as in beer' and 'free as in speech' / copyleft. In the former case, maybe the company offered the program 'free' for a limited time or 'free' to a certain group of people or 'free' as long as some other particular condition w. I don't know about all versions of windows, but in at least some of them you can see all the processes, you just can't directly affect ones from other users.
Not when a root-kit is in the kernel and masking certain processes from the standard APIs. 'Kernel-mode rootkits run with the highest operating system privileges (Ring 0) by adding code or replacing portions of the core operating system, including both the kernel and associated device drivers. Most operating systems support kernel-mode device drivers, which execute with the same privileges as the operating system itself. As such, many kernel-mode rootkits are d.

I remember when Crysis came out it was secured with SuckROM. The idea was you inserted the DVD and SuckROM would verify the DVD was in the drive and the game would start, most of the time.
During the process of running crysis.exe securom would start and your mouse cursor would have this colorful CD icon attached to it. If securom failed to work properly (crash) which was every 1 in 3 or 4 times, the mouse cursor would stay a disco ball looking CD and your CD/DVD drive was rendered inoperable. A reboot was the only solution to solving it. After a week of that I downloaded a cracked exe for a game I legally bought with my hard earned cash.
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And you wonder why the consumer hates DRM. That is part of the reason intrusive, rootkit like DRM needs to die in a fire. And sims 2 has ALWAYS had SecuROM in it. They just didn't feel like taking the time to patch it out. While I'm a firm believer that DRM is a waste of time and money on the game company's part, there's no massive conspiracy here.
They used SecuROM when they released Sims 2 (it was released in 2004, they used SecuROM a lot with games then) and they haven't bothered to redo it because, well, it is old and they just don't wanna spend the time. Fair enough, particularly for free.
Plus the nerd rage over it is really overblown. Turns out when there's a problem with something, sometimes companies listen and fix things. So last SecuROM game I played was Battlefield Bad Company 2.
It was not problematic at all in my experience. You had to activate it one time online and it then ran without checks or ever going online again.
You got a certain number of activations, 5 or 10 I think, but not only could you deactivate it, with a tool or automatically during uninstall, but they would replenish automatically over time. So unless you were doing a ton of reinstalls and not deactivating it was really unlikely you'd have an issue. Silly to include DRM in my opinion, particularly for a game mostly played online, but not at all onerous on the user. People seriously need to chill about this shit. Support DRM free games when there's a version available (GOG is a good site, please not Steam is not DRM free, Steamworks is DRM) but don't rage and whine if there's DRM and the DRM isn't a problem.
Yes it is silly and a waste of money, but don't act like it is some massive issue if it is not. If a game has some 'always on' DRM bullshit that shuts it off if the connection goes down? Ya that's a reason to get mad and not buy it. If it has a DRM that wants to activate once and then fucks off? Oh get over it, you probably have to get online ones to patch the thing anyhow. Just jump through the hoop and go on about your business.
There is no right to a game designed the way you would want to design it. Your right is to vote with your wallets. Until we decide that there is because we vote with our votes. For example the Magnuson-Moss Warranty Act regulates how you can provide consumer warranties.
If we wanted to ban certain DRM behaviors or even ban it entirely, we could do that. There's a difference between free market capitalism (equal opportunity for companies to provide competing products) and laissez-faire capitalism (companies can do anything and consumers will weed out bad behavior). The game designer have no right to take away my rights, and adding DRM is taking away my right of re-sale, fair-use and entering into public domain.
Copyright is a compromise, we allow you to have a monopole on your software for a certain period of time so you can reclaim money lost on creating the software, inciting you to create software. But always under the premise that we have certain rights on the bought product. If you remove unilaterally my rights, why should I give you any rights back? People who care about controlling their computers care, as should all computer users care. This is another instance in a long line of great learning opportunities to distinguish between 'free as in price' and 'free as in freedom'—software proprietors get away with malware because how the software works is kept secret from its users. TFA tells us that Electronic Arts didn't tell prospective users SecuROM was a part of the gratis Sims 2 install, probably because EA knew users wouldn't install Sims 2 if.
In this day and age, I don't really care. I prefer Steam because, generally, programs don't put more DRM on than the default Steam stuff (which is non-intrusive, as far as I'm concerned). Origin, I can't stand the poorly-designed program that once downloaded something like 40Gb and took nearly a day to install one game, because every update was applied sequentially and every update updated every file, sometimes 9Gb per update. But the end-point DRM on the game? You either care what that is and Google it,. You got it for free if you had the promo code so can't really bitch about the DRM in it. If I have not been (clearly) informed of it's presence and implications by the publisher I certainly can and so should any person that consider themselves the owner of their machine when it is DRM that is known to: - Generate false positives on authentic discs.
Create files and reg keys that you cannot access/remove as admin. Snoop on your software usage 24/7. Conflict with debugging software and in some instances even require debuggers to be un-installed in order for you to play the game. Remain installed after you have un-installed the game. You got it for free if you had the promo code so can't really bitch about the DRM in it.

If I have not been (clearly) informed of it's presence and implications by the publisher 10.(3) A person who seeks express consent for the doing of any act described in section 8 must, when requesting consent, also, in addition to setting out any other prescribed information, clearly and simply describe, in general terms, the function and purpose of the computer program that is to be installed if the consent is given. I certainly can and so should any person that consider themselves the owner of their machine when it is DRM that is known to: - Generate false positives on authentic discs. Create files and reg keys that you cannot access/remove as admin. Snoop on your software usage 24/7.
Conflict with debugging software and in some instances even require debuggers to be un-installed in order for you to play the game. Remain installed after you have un-installed the game. This same version of Sims 2 DX was given to anyone who has registered any Sims 2 software on Origin. It, in fact, replaced any pre-existing Sims 2 version(s) you had as they were 'no longer supported.' As one of these people, this is basically bait-and-switch because my old version of Sims without drastic DRM is 'no longer supported.' Or to use a car analogy, if the fact that it was given away to everyone else when I already owned it was kind of a slap in the face, the DRM was a slap in the face with a s.